Shush – flash fiction

Shush - flash fiction

As previously discussed, writing is hard, but I feel a responsibility as an editor to keep myself at the sharp end of it, my own skills to better empathise with and advise my clients. I picked out an evocative image to inspire me (those big bullies up there), and three key words I’d have to …

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Losing the plot

Losing the plot

Some people have a very clear path in mind when it comes to writing. They’re super-organised: plotting it all in advance, figuring out the twists and turns of action and emotion. It sounds great in principle, but my brain doesn’t work that way. I’m more of a surfer, catching the wave of inspiration as it …

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Mansions of Madness – game review

Mansions of Madness - game review

I’ve played stacks of table top games over the past few years, ranging from the simplest piss-around to the most mind-bendingly complex time-sinks. I’ve enjoyed a hell of a lot of them, but the experience is almost always intellectual rather than visceral. Like video games, most table-tops employ a narrative structure of some kind, but …

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Just… so

Just... so

It started out with colouring, back when I was little – vast areas of white waiting to be brought to life with wax crayons, coloured pencils or felt-tip pens. The materials were always low quality, of course. We were poor. Crayons snapped under eager hands, pencils tore gashes in cheap paper, which had a habit …

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